You're the Attacker
You have laid siege to the city of Aglord for a year, your final push is close - and the defenders know it. The defenders rally for a last stand and await re-supply from low flying cargo haulers. These supplies cannot fall into their hands to aid their war effort.
The enemy cargo haulers were harassed by your fighters while they approached to make their drops. The drops were scattered outside of the enemy's main fortifications.
Attempt to disrupt the last stand of Aglord by securing their critical supplies.
You can play with any armies you wish to for this mission. You should agree a limit on Power Level or Points and build your force as normal.
The Defender must set up the battlefield terrain - their own Deployment Zone should be densely populated with terrain, while the Attacker's Deployment Zone should contain nearly no cover at all. No Man's Land should be lightly populated with cover.
6 Objectives must be placed onto the battlefield, each player places one Objective in each Deployment Zone and one Objective in No Man's Land. Objectives must be 6" apart from 9" from any board edge.
The Defender deploys their entire army first - the Defender may not Deep Strike or hold any units in Reserve. The Attacker then deploys their entire army.
The Attacker has the first turn.
The battle ends after 5 turns.
The Attacker and Defender both have unique Victory Conditions.
You must hold each Objective at least once for a full turn to fulfil your Victory Condition. This can be done over many turns. This gives your units time to gather the Defender's supplies.
For example if you take Objective 1 at the start of Turn 3, you must hold it until the start of Turn 4. If the unit holding the Objective is removed from play during Turn 3 you have not held the Objective for a full turn.
When you complete your Victory Condition the game ends immediately.
Remember to reveal to your opponent your Victory Condition at the end of the game.