You're the Defender
The city of Aglord is making its last stand after being cut off from all friendly forces for a year. Low flying cargo haulers were inbound to drop vital supplies - but were disrupted by enemy fighters.
While the pilots did their best to drop the supplies correctly - many were left scattered outside of your cities fortifications.
You must secure the critical supplies before the enemy can overrun you and remove any hope putting up a valiant last stand...
You can play with any armies you wish to for this mission. You should agree a limit on Power Level or Points and build your force as normal.
The Defender must set up the battlefield terrain - their own Deployment Zone should be densely populated with terrain, while the Attacker's Deployment Zone should contain nearly no cover at all. No Man's Land should be lightly populated with cover.
6 Objectives must be placed onto the battlefield, each player places one Objective in each Deployment Zone and one Objective in No Man's Land. Objectives must be 6" apart from 9" from any board edge.
The Defender deploys their entire army first - the Defender may not Deep Strike or hold any units in Reserve. The Attacker then deploys their entire army.
The Attacker has the first turn.
The battle ends after 5 turns.
The Attacker and Defender both have unique Victory Conditions.
Before the game begins make a note of one Objective (in secret) on a piece of paper and place it in a safe place for later. This is a critical piece of equipment which cannot fall into enemy hands.
If your opponent at any time has a unit within 3" of this Objective at the end of your turn - you immediately lose the game. You must inform your opponent of their victory.
If you can stop your opponent from reaching this Objective - you fulfil your Victory Condition.
Remember to reveal to your opponent the piece of paper and your Victory Condition at the end of the game.